To contact us:

Wednesday Night Gamers of Alexandria

Del Stover (President for Life)

DelStover@WNGA.org

WEDNESDAY NIGHT GAMERS OF ALEXANDRIA

Terrain/Scenario Ideas

It’s not as crazy as it sounds. In fact, youcan cut edges and corners with laser-like perfection with a good table saw.

 

Transportability: A key goal of this table is that

it fit into my minivan. So I measured the most

narrow part in my van’s cargo area. It’s about 42”

so I can have a 22-inch-high table, and still leave

20” underneath for my cooler, suitcase, and other

hobby gear. (The table goes on top.)

 

Protecting the Terrain’s Sides: When you move

terrain around, it’s easy to put dents and scratches

in your foam terrain. As I intend to transport this

table to lots of conventions, I opted to go all-out: I added hardwood panels (Masonite) to the table side, with the top of the panels shaped to align with the terrain.

 

Hiding Building Bases: The human eye sees wonderful detail, and thus the bases of buildings stand out like a sore thumb. Simply flocking the bases to match the terrain isn’t going to cut it. So I’ve come up with a  plan. I’ll use 1/4” thick foam as the surface of the table where I want buildings. It’ll put the building base atop it, draw the outline, then cut the foam out. This will allow the building’s base to slide down to ground level.

 

To hide the gap between base and terrain surface, Ill use plaster—colored similar to the terrain surface—and grind it up into a dust-to-tiny-rock consistency, using it to fill in the gaps, It should blend right in.

 

Hidden Bug Holes: The above technique should also work for hidden bub holes. I’ll dig out the tunnels, cover with terrain plugs with plaster hiding the seams. No one will know where the holes are.

 

No Flat Terrain: That’s one goal of this table. With the exception of the areas where a building will sit, the terrain will undulate. Go 1” from a building, and the ground will start to rise or fall. Measured from highest point to lowest, the terrain on the table should vary by almost 22.”

Murder Mystery: I’ve always wanted to do a murder mystery on a game table. The challenge is making the investigation interesting, a little more challenging than the boardgame Clue, yet not so hard that players get frustrated. It’s also got to have some swashbuckle, adverture-type fighting. People come to a wargame convention to fight with toy soldiers.

I haven’t worked it out yet. One idea is to put clues on cards that can be put up on a pegboard, allowing players to visually fill in the dots. “Hey, the lab director said this, but his assistance said that. What does it mean?”

Our ‘Bad Guys’: To start, I’ll be borrowing a friend’s Starship Trooper bugs. But, as I’m a fan of Games Workshop, I’ll also had Tyranid and Tau forces in the future, allowing all kinds of games—from murder mysteries to diplomatic missions gone awry to straight-up battles.

 

Read more about our sci-fi project below, with photos:

 

  Diary of construction

  Details of our tables

  Construction techniques

  Terrain/scenario ideas

  Convention schedule